The whole globe was divided into two parts. One was the Fore World, the other the Rear World—the Egyptian Empire. The two worlds had been separated by long oceans and other natural barriers since ancient times. Not much was known about the Fore World. The name “Rear World” itself came from ancient times, and most people believed the Rear World was the only true world. To them, the Fore World was nothing but a myth.
The Rear World was divided into six continents and countless islands, with the capital in the center, surrounded by a vast sea. Around this sea stood four great mainlands controlled by the capital, and beyond them, two rogue lands. The main capital, Egypt, had endured for thousands of years. Many kings and queens had ruled, some fair and just, others cruel and corrupt.
The balance between good and evil rulers had kept the world from collapsing into greater calamities. Technological advancement in the Rear World was the result of magic. Magic essence was the fuel of the empire, used in enchanted devices for specific purposes. Only naturally born mages could channel it directly to perform spells. Flying was strictly forbidden, and the punishment was death—except for royal families and the elite royal knight air force.

Table of Contents
ToggleThe Wizarding Order
The empire’s main might was divided into two forces. The first was the Wizarding Order. Only the most exceptional wizards and witches were chosen, trained extensively, and ranked according to power from First Order down to Ninth Order. Above them stood the legendary S-Class Wizards—the exception among exceptions, always seventy-two in number.
If a stronger wizard appeared, the weakest of the seventy-two was forced to vacate their position and return to the Orders. Should an S-Class mage fall, the one who challenged them had to prove their worth in a duel. The Head of the S-Class was often regarded as the single most powerful wizard or witch in the empire.
Unlike the rest, S-Class mages did not rely on magic essence or enchanted equipment. They were rare—one in a million—and their powers came from within, unique and devastatingly strong.
All in all, the Wizarding Order numbered around ten thousand members, with quality valued far above quantity. First Order wizards led battles and oversaw the kingdom’s affairs, while S-Class mages were reserved for the most critical missions. They worked alone or in pairs, their names spoken with reverence and fear.
The Royal Knights
The second great force was the Royal Knights, the backbone of the empire’s army. Five million strong, they served directly under the King and his First Commander. Their outposts were scattered across the empire, with the headquarters in the capital.
The finest of them—the First Division—were five hundred thousand Royal Knights tasked with protecting the capital itself. They were the best of the best: warriors who combined extraordinary willpower, immense physical strength, knightly skills, and magic.
The remaining forty-nine divisions, totaling four and a half million, had their own commanders and were overseen by the empire’s Ministry of Defense. Spread across the continents, they upheld law and order, quelled uprisings, and confronted major threats.
From childhood to youth, every knight underwent harsh, unforgiving training. Magical ability was not a requirement; anyone could apply, provided they were between eight and twelve years of age. Countless training facilities existed across the empire for this purpose.
The Territories
The Great Egyptian Empire controlled five major lands: Greylands, Greenlands, Terra Sturd, Coldred, and Ager Capitalis.
- Greylands stood second only to the capital in prestige and prosperity. Most of the empire’s trade and wealth passed through it. After Egypt, it was the most technologically advanced province, home to higher living standards.
- Greenlands were famed for their kindness and hospitality. They produced the majority of the empire’s food, crops, and dairy. Farmers and herders, Greenlanders were known for their warmth and generosity.
- Terra Sturd, Coldred, and Ager Capitalis were vast, wild, and difficult to govern. They teemed with dangerous creatures, rogue mages, and wandering tribes. The empire had long struggled to maintain control, pouring in resources and lives, only to see its grip slip time and again.
Of all the lands, only Greylands and Greenlands were firmly under the empire’s control.
The Rogue Lands
Beyond the empire’s reach lay two more lands: Terra Desolate and the Exile Lands.
Terra Desolate was protected by an immense magical barrier. Kings of the past had tried to pierce it with armies, but those who entered returned mad—or never returned at all. Legends whispered that it was the home of dragons, the most powerful of all magical beings.
The Exile Lands had once been part of an ancient kingdom alongside Coldred. Fifty years ago, a brutal war ended with the Egyptian King driving its people beyond the borders. Rumors lingered that the fallen king of that land still lived, nursing his wounds and preparing for revenge. Today, the Exile Lands were the refuge of criminals, bandits, and outcasts. The empire had attempted to conquer it but suffered heavy losses, so now only a handful of outposts stood as grim reminders of its futility.
This was the Rear World—a realm of kings and empires, of knights and wizards, of wonders and terrors alike. And here, our story would bloom, spread, and change everything.
Author
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If you’ve made it this far, I’m guessing you’re just as into anime, overpowered characters, and wild what-if battles as I am.
I run AbilitiesHub as a solo passion project—writing, researching, and nerding out so you don’t have to dig through a million tabs to figure out who’d win in a fight between Madara and Gojo (still undecided).
Want to know more about me, why I started this site, or just say hi? Read my story on the “About the Author” page or drop me a message anytime at contact@abilitieshub.com. I’d genuinely love to hear from you.


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